Remove the brightness dip in screen transition crossfades
- Fading the outgoing and incoming screens simultaneously makes content present on both (the camera FAB) dip to ~75% opacity mid-transition - Fade only one layer: hold the outgoing destination opaque under the fading-in incoming one, and reveal the destination instantly under the fading-out one on back
This commit is contained in:
1 parent
761db7a69d
commit
71ad849166
1 file changed
+8
-2
@@ -67,8 +67,14 @@ fun OneCameraNavGraph(navController: NavHostController) {
|
||||
navController = navController,
|
||||
startDestination = FoldersRoute,
|
||||
enterTransition = { if (transitionsEnabled) fadeIn(tween(250)) else EnterTransition.None },
|
||||
exitTransition = { if (transitionsEnabled) fadeOut(tween(250)) else ExitTransition.None },
|
||||
popEnterTransition = { if (transitionsEnabled) fadeIn(tween(250)) else EnterTransition.None },
|
||||
exitTransition = {
|
||||
if (transitionsEnabled) {
|
||||
ExitTransition.KeepUntilTransitionsFinished
|
||||
} else {
|
||||
ExitTransition.None
|
||||
}
|
||||
},
|
||||
popEnterTransition = { EnterTransition.None },
|
||||
popExitTransition = { if (transitionsEnabled) fadeOut(tween(250)) else ExitTransition.None },
|
||||
) {
|
||||
composable<FoldersRoute> {
|
||||
|
||||
Reference in new issue
Block a user